With almost twenty years of experience in using technology as a tool for learning and the last eight years pioneering off-the-shelf video games for curriculum learning and soft skills development, Stephen leads workshops around the world designed to inspire educators and engage learners to use technologies such as 3DPrinting, Raspberry Pi and Micro:bit, Virtual Reality and Games-Based Learning. With clients such as Microsoft. The BBC, the National Museum of Scotland, Water Aid and Barnardos as well as schools, universities, libraries and art galleries, Stephen develops and delivers bespoke learning resources using games as a focus for learning through play.
Among the many games Stephen uses in classrooms the most popular among students is Minecraft. Stephen has worked with students, teachers and parents over the last six years to embrace Minecraft as a tool for learning and teaching across the curriculum. He has developed a wealth of Minecraft worlds filled with lessons for learners of all ages including an entire primary maths world, environmental science, history and also runs #MinecraftHumanities, a project aimed at engaging students in subjects that develop empathy. Themes within these Minecraft worlds include the Refugee crisis, religious tolerance, democracy, environmental science and more.
Stephen also presents his work at global events such as Minecon, ISTE, E2 and BETT.
Stephen Howell is the Academic Program Manager for Microsoft Ireland. In this role he engages lecturers and students of all disciplines and levels with tech talks and curriculum advice. Stephen is a passionate advocate of CoderDojo and Computational Thinking both in and outside the classroom. He developed Kinect 2 Scratch and is a PhD candidate in SMARTLab, UCD on Computational Thinking education with kinaesthetic learning.
Before joining Microsoft he was a software engineer and Computing lecturer on software development education and games based learning.